Tuesday, 17 December 2013

The Two Towers; Deadzone terrain

Just a quick update tonight - I spent a fair bit of time today continuing to work on my Deadzone. Assembled a bunch more figures, with an eye to maybe playing a game this weekend.
In view of that, I figured I'd better have a look at the terrain. First of all, the new Mantic Battlezones - just awesome. Incredibly flexible and fun to play with, like lego for wargaming! These are an awesome product, and I'll definitely be picking up a few more sets in the second wave.
I was initially unsure what terrain to build. The sheer variety of options made me leery of building something only to later regret using those pieces. In the end, I've more or less settled on building military/industrial compound style pieces, perhaps a garrison on a small colony, or a lightly fortified industrial plant. While the terrain is great, I don't think it's too well suited for residential style terrain. I already have plans to get some Mass Effect style colony pods for use in Mass Effect, Infinity, MERCS and now Deadzone.
Anyway, I figured I'd start learning my way around the terrain with some simple pieces to start with, namely a pair of towers. These were a good way to learn, since they used a variety of pieces and taught me a few dos and don'ts. One thing I'm really trying to do with this terrain is ensure it makes architectural sense. A lot of the suggested terrain for Deadzone just looks silly to me, too many small, partially enclosed buildings that serve no logical purpose (prefab market stalls, maybe?). It just serves to make the board look like a construction site I think. In an effort to avoid that, I've tried to be thorough about small things, like making sure every level has access by a ladder, either on the outside or via a floor hatch. I'm pretty happy with how these two came out, complete with a walkway linking them (detachable) that will have a couple floodlights attached and serve as a kind of gateway.
One feature of the Deadzone terrain I'm not taking advantage of is the theoretical 'modularity' afforded by the clip system. In theory, you couple disassemble and remake the terrain between games. In practice, I don't think this would work, the clips are incredibly tight fits, and very hard to remove. My solution was to file each one to ensure it smoothly clipped into place, while using a small amount of plastic glue to keep it solid once assembled.




Ok, so maybe not such a quick update after all...

~Alex/Magos

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