Saturday, 7 September 2013

Bones, Bones, Bones, Bones; four more Bones painted

Time for a proper photodump.
Over the week I got around to undercoating a handful more bones to paint. Unfortunately, the undercoat didn't seem to react well to the plastic of the Bones, and even several days later it's still feeling faintly tacky, though I didn't have any trouble painting over it. The problem is with the plastic, not the paint, given that the other models I undercoated at the same time dried fine. Honestly, having played around with, and painted, a few of the Bones now, my opinion of the material isn't very high. I wish Reaper had used the much better hard plastic used by companies such as Privateer Press and Mantic. The Bones are simply too soft, though there is a fair bit of inconsistency here - some models are soft and rubbery, others are much firmer. On the plus side, the models do at least have reasonable detail, and should be durable gaming pieces. Still, I wouldn't pay retail price for them. The bargain KSer price is worth it, but otherwise I'd just buy the metals.

Anyway, leaving aside the problems of the material, here are some pics of the whole lot laid out. Lots of models!


And for good measure, my Infinity artbook (shiny!)


So, as I said, I undercoated a handful of bones, and got around to painting them tonight. Given the limitations of the models, I've kept these ultra quick and simple, nothing fancy. About an hour per model, give or take. They should do fine for RPGs/skirmish games though.

The bronze beast - a mighty evil warrior? A demon bound to a suit of armour? An ancient golem brought to life to guard forgotten treasure?


A mage in shiny robes (coat of matte varnish still doesn't stop the shine of dark blue *grumble*)


An ancient lich, the glow effect ended up looking more like verdigris... oh well.


And a well armoured rogue, plate armour won't help those sneak rolls.


So there we go, four more bones down. Sure, they're pretty poor paintjobs, but there's something enjoyable about just knocking out random models with no need to worry about making them look good, or follow a scheme.

Thanks for reading,
~ Alex/Magos

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